
Puvanesh Ram – 3D Technical Artist & Generalist
Passionate 3D artist specializing in environment design, VR development, procedural content generation, and immersive experiences. Skilled in asset optimization, visual enhancement, and bridging art with technology using Unreal Engine, Unity, Blender, ZBrush, and Substance tools.
Education:
Bachelor of Game Design and Development
ICAT Design & Media College
Graduated with foundational training in game art, design principles, real-time engines, and technical pipelines. The program equipped me with a holistic understanding of game development workflows, preparing me for roles that blend artistic creativity with technical problem-solving.
Software & Technical Skills:
3D Modeling & Sculpting: Blender, Maya, ZBrush, 3DF Zephyr
Texturing & Materials: Substance Painter, Substance Designer
Game Engines: Unreal Engine (UE5), Unity
Programming: C# (Unity)
Specialized Skills: 3D Environment Art, Character Modeling, PCG (Procedural Content Generation), VR Development, Lighting & Optimization
Experience:
Apollo Tyres – 3D Proof of Concept (Unreal Engine 5)
As Technical Artist, led lighting implementation, model integration, and performance optimization. Developed material systems and scripted solutions to enhance scalability and visual quality.
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Ashok Leyland – VR Application (Unity)
Built an immersive training simulation with interactive elements, focusing on environmental storytelling, efficient asset usage, and smooth VR performance.
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Freelance Work – 3D Modeling & Texturing for VR
Created custom 3D assets and textured models tailored for virtual reality applications, ensuring high detail and runtime efficiency.